Here are some animation tests for my rigged glob. The texture is just a standard surface as a filler for now.
I actually have two different rigged globs (hence why there are two animation tests.) The common globs will just be really stretchy and bounce around a lot so I put a squash deformer on that rig. For the globs that stay in the control room, they needed to look at each other and the (although simple) skeleton needed to do this kept breaking my deformer. So, yay two rigs! Ultimately, the textures will be the same for both and the models are exactly the same, so I can replace them with whatever rig is better for that shot when needed.
Stretchy boi (with more polished animation) ^
Control boi (just testing movement) ^
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