I've set up a timeline for my team to finish modeling by Wednesday, UV on Wednesday, rig on Thursday, and animate Friday-Sunday before submission of the rendered shot on Monday. We are on track so far, and I am really getting excited to get going on animating actual shots and starting to actually see some progress being that changes in topology really don't show much change visually. That being said, this is the "final" Lynn model before some minor adjustments in topology in preparation for rigging. She is also currently half UVed (face, legs, and hands are not Uved yet).
[Lynn Model By Hunter Mascia]
Note: The ball on her hat and the tops of her boots will have a fur texture (below).
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